Older Boxer
This character was sculpted using ZBrush and rendered inside of Maya. Original character created by me. UV mapped inside Maya and textures created in Substance Painter with adjustments to the maps made in Photoshop. Rendered in Marmoset Toolbag and Unity. Game ready character with a triangle count of 47,608.
Software: ZBrush, Maya, Photoshop, Substance Painter, Marmoset Toolbag, Unity