Rigging Bipedal Monster

I want to expand my skillset and understanding of rigging a bipedal character. Tom Meade helped in the creation of this rig. I actually really enjoyed the process of laying down the joints and creating the controls. The tediousness comes with painting skin weights. Rigging is not too dissimilar to sculpting and modeling. Both follow a certain workflow that builds on the foundations of the previous steps. You need to have the joints laid out correctly, just as you need a solid blockout to have a strong sculpt.

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ZBrush Head Sculpt

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Sculpting with Real Clay Écorché