Pirate Ship UE5
I’ve been playing around with Unreal Engine 5 and how fast it can be for creating environments. I’ve modeled the pirate ship and plugged it into this scene.
Pets 3D Printing
While on winter break, I wanted to work on a project on my off time that I’ve been wanting to do for a while.
Frankenstein
What began as a speed sculpt quickly evolved into a more refined project as I became increasingly engaged in the process.
Gorilla Gundam
A heavily armored mecha forged in the image of a silverback gorilla, embodying raw power and relentless agility.
Ugly Joe, Old Boxer
Ugly Joe is a battle-worn boxer whose spirit refuses to age even as his body betrays him. Once a feared contender, he fights with the same grit and ferocity, but the years of punishment have taken their toll.
Spider-Man
This character was sculpted using ZBrush and rendered inside of Maya. Rendered in Keyshot and editing/compositing of the image inside Photoshop.
Motorcycle Girl
This character was sculpted and modeled using ZBrush and Maya. The majority of the hard surface modeling for the motorcycle was done inside of ZBrush, and later the topology was refined in Maya.
Female Head Practice Sculpt
Timelapse of my ZBrush practice speed sculpt of a female head starting from scratch.
ZBrush for iPad Chopper
This quick sculpt was creating using ZBrush for iPad. I also took it into Marmoset Toolbag for some neat lighting.
ZBrush for iPad Hulk
I was excited about the release of ZBrush for iPad and who else to sculpt to familiarize myself with the program than the angry green giant himself.
Rigging Bipedal Monster
I want to expand my skillset and understanding of rigging a bipedal character. Tom Meade helped in the creation of this rig.
Sculpting with Real Clay Écorché
I sculpted this over the course of a couple of months with the help of Daniel Burt, an amazing instructor at the Academy of Art University.
Look Development and Lighting
I was given the models and animation and was responsible for the textures, lighting, and composition of these scenes.
Face from Cube Practice Sculpt
This project was an exercise in only using a base cube and subdivisions to sculpt a generic male face.
Venom Practice Sculpt
I sculpted this stylized model in ZBrush basing it off of Edward Delandre’s artwork.